Castlevania: Portrait of Ruin
1) Toad Morph
A shapeshifting spell that turns the caster into a frog.
MP Cost: 10
Attribute: Strike
Half: Morphs into a frog. Giving access to tight areas.
Full: Damage increases when attacking in toad form.
Location: The room next to the boss of Forest of Doom.
2) Owl Morph
A shapeshifting spell that turns the caster into an owl.
MP Cost: 10
Attribute: N/A
Half: Morphs into an owl, giving access to tight and high areas.
Full: Morphs into an owl, giving access to tight and high areas.
Location: Found at the room just left of the first Save Room.
3) Sanctuary
An advanced spell that cures status abnormalities for all within range.
MP Cost: 80
Attribute: Holy
Half: Remove abnormalities within a short range.
Full: Remove abnormalities within a wider range.
Location: On the bottom far left of the rolling boulders’ room of Sandy Grave. There is a tight passage where a Toad Morph is needed.
4) Speed Up
A spell that speeds up your movements.
MP Cost: 20
Attribute: Piercing
Half: Moderately increases movement speed and maneuver.
Full: Greatly increases movement speed and maneuver. Adds a little damage.
Location: There’s a breakable ceiling in the room just before Dracula’s throne.
5) Berserker
Increases strength, but you're limited to attacking only.
MP Cost: 20
Attribute: Blunt, Piercing, Strike
Half: Adds +50 to STR but unable to move or control the character.
Half: Adds +100 to STR but unable to move or control the character.
Location: Drops from Armored Fleaman.
6) Eye for an Eye
A spell of vengeance that shares damage received with enemies.
MP Cost: 15
Attribute: Piercing
Half: Whenever an enemy damage the character it will receive the same amount of damage.
Full: Whenever an enemy damage the character it will receive twice the amount of damage.
Location: Found at the topmost part of the Forgotten City, at the farthest left of the desert.
7) Clear Skies
A defensive spell that neutralizes ranged attacks.
MP Cost: 15
Attribute: N/A
Half: Creates a barrier for fending range attacks.
Full: Creates a larger barrier for fending range attacks.
Location: 7 squares above the bottom Warp Room of Sandy Grave.
8) Time Stop
A high-level spell that stops time.
MP Cost: 50
Half: Freezes time for 5 seconds.
Full: Freezes time for 10 seconds.
Location: Complete Wind’s quest, "Hands of the Clock".
9) Heal
Healing magic. Restores HP.
MP Cost: 200
Attribute: Holy
Half: Heals 50 HP
Full: Heals 100 HP
Location: Complete Wind’s quest, "Holy Appearance".
10) Cure Poison
A spell that neutralizes poison.
MP Cost: 10
Attribute: Holy
Half: Cures poison for both Jonathan and Charlotte.
Full: Cures poison for both Jonathan and Charlotte.
Location: Found on the top left of Burnt Paradise, on the 2x2 room just above the 3x3 room.
11) Cure Curse
A spell that dispels curses.
MP Cost: 10
Attribute: Holy
Half: Cures curse for both Jonathan and Charlotte.
Full: Cures curse for both Jonathan and Charlotte.
Location: Drops from Ectoplasm.
12) STR Boost
Boost STR temporarily.
MP Cost: 10
Attribute: N/A
Half: Adds +15 to STR.
Full: Adds +30 to STR.
Location: On the top left of Great Stairway. Specifically, the upper 5x4 room.
13) CON Boost
Boost CON temporarily.
MP Cost: 10
Attribute: N/A
Half: Adds +15 to CON.
Full: Adds +30 to CON.
Location: Found at the City of Haze. Above the third Warp Room, head left.
14) INT Boost
Boost INT temporarily.
MP Cost: 10
Attribute: N/A
Half: Adds +15 to INT.
Full: Adds +30 to INT.
Location: From the top left of the elevator of Tower of Death.
15) MIND Boost
Boost MIND temporarily.
MP Cost: 10
Attribute: N/A
Half: Adds +15 to MND.
Full: Adds +30 to MND.
Location: Found at the Great Stairway just near the Sandy Grave portrait. Proceed left and take turn at the top left room.
16) LUCK Boost
Boost LUCK temporarily.
MP Cost: 10
Attribute: N/A
Half: Adds +15 to LUCK.
Full: Adds +30 to LUCK.
Location: Complete Wind’s quest, "Number of Fortune".
17) ALL Boost
Boost all status attributes temporarily.
MP Cost: 30
Attribute: N/A
Half: Adds +7 to STR, CON, INT, MND, LCK
Full: Adds +15 to STR, CON, INT, MND, LCK
Location: Just above the Entrance’s drawbridge.
18) Gale Force
Tear through enemies with raging winds.
MP Cost: 20
Attribute: Piercing
Half: Fires a wind projectile arcing upward.
Full: Fires two wind projectile arcing upward.
Location: Found just above the third Warp Room of City of Haze.
19) Rock Riot
Dump rocks onto your enemy.
MP Cost: 20
Attribute: Blunt
Half: Drops 4 small rocks from above.
Full: Drops 9 large rocks from above.
Location: Buy from Vincent’s shop for $1,000.
20) Raging Fire
Fire a burst of flame.
MP Cost: 20
Attribute: Fire
Attribute: Fire
Half: Conjure a short range flame.
Full: Conjure a long range flame.
Location: At the Entrance, above the room where you get the Stay Cube.
21) Ice Fang
Summon a sharp, fang-like pillar of ice.
MP Cost: 20
Attribute: Ice
Half: Conjures 4 pairs of icicle dashing from the ground.
Full: Conjures 8 pairs of icicle dashing from the ground.
Location: Buried Chamber, right side, at the end of a hallway leading left
22) Thunderbolt
Call thunderbolts down from the sky.
MP Cost: 20
Attribute: Lightning
Half: Conjures a small lightning bolt.
Full: Conjures a larger lightning bolt.
Location: Found on the second 2x3 room of Tower of Death.
23) Spirit of Light
Strike enemies with concentrated light.
MP Cost: 20
Attribute: Holy
Half: Conjures a ball of light.
Full: Conjures two balls of light.
Location: Buy from Vincent’s shop for $3,000.
24) Dark Rift
Open a hole into a dark dimension.
MP Cost: 20
Attribute: Dark
Half: Conjures a small dark vortex.
Full: Conjures a larger dark vortex.
Location: Buy from Vincent’s shop for $2,000.
25) Tempest
Summon a storm of violent winds.
MP Cost: 30
Attribute: Piercing
Half: Conjures a tornado within the character’s range.
Full: Conjures a large tornado within the character’s range.
Location: Found on the Tower of Death’s 2x3 room. Above the lower transport pod.
26) Stone Circle
Grants the protection of spirits of stone.
MP Cost: 30
Attribute: Blunt
Half: 4 rocks circle the character. Deflects incoming projectiles.
Full: 8 rocks circle the character. Deflects incoming projectiles.
Location: Drops from Dogether.
27) Ice Needle
Launch cutting shards of ice.
MP Cost: 30
Attribute: Ice
Half: Conjures 4 small icicles. Fires on different angles.
Full: Conjures 8 small icicles. Fires on different angles.
Location: Buy from Vincent’s shop for $3,000.
28) Explosion
Cause an explosion near the enemy.
MP Cost: 30
Attribute: Fire
Half: Conjures an explosion within an area.
Full: Conjures multiple explosions in a wider area.
Location: Buy from Vincent’s shop for $10,000.
29) Chain Lightning
Create a chain reaction of lightning bolts.
MP Cost: 30
Attribute: Lightning
Half: Strikes a lightning bolt that bounces just once.
Full: Strikes a lightning bolt that bounces multiple times.
Location: Buy from Vincent’s shop for $10,000.
30) Piercing Beam
Fire a concentrated beam of powerful light.
MP Cost: 30
Attribute: Holy
Half: Shoots a thin beam of light.
Full: Shoots a larger beam of light.
Location: Just between the two transporter at the Master's Keep.
31) Nightmare
A concentrated mass of fear and agony born from the darkness.
MP Cost: 30
Attribute: Dark
Half: Conjures a large dark ball.
Full: Conjures a huge dark ball.
Location: Drops from Malachi.
32) Summon Medusa
Summon Medusa and activate the eye of petrification.
MP Cost: 25
Attribute: Dark, Petrify
Half: Shoots a beam that can petrify foes.
Full: Shoots a beam that can petrify foes.
Location: Drops from Medusa Head.
33) Acidic Bubbles
Create poisonous bubbles.
MP Cost: 25
Attribute: Poison
Half: Fires 5 small poisonous bubbles.
Full: Fires 10 large poisonous bubbles.
Location: Drops from Glasya Labolas.
34) Hex
Incant a powerful curse.
MP Cost: 25
Attribute: Dark, Curse
Half: Conjures 5 curse glyphs.
Full: Conjures 10 curse glyphs.
Find: Drops from Vapula.
35) Salamander
An ancient fire spell that summons a powerful fire lizard.
MP Cost: 120
Attribute: Fire
Half: Summon a powerful fiery dragon that deals heavy damage.
Full: Summon a powerful fiery dragon that deals heavy damage. Last longer than the other one.
Location: Buy from Vincent’s shop for $200,000.
36) Cocytus
Call forth the frozen winds of hell to create a fearsome blizzard.
MP Cost: 120
Attribute: Ice
Half: Conjures a blizzard that deals heavy damage.
Full: Conjures a blizzard that deals heavy damage.
Location: Complete Wind’s quest, "Kill Gergoth".
37) Thor's Bellow
An ancient lightning spell that creates a ball of lightning.
MP Cost: 120
Attribute: Lightning
Half: Conjures a small storm that shoots 5 lightning bolts.
Full: Conjures a larger storm that shoots 5 lightning bolts.
Location: Drops from Amducias.
38) Summon Crow
Summon a Crow to use in battle.
MP Cost: 40
Attribute: Piercing
Half: Summon 2 crows hovering around the character.
Full: Summon 4 crows hovering around the character.
Location: Drops from Black Crow.
39) Summon Ghost
Summon a Ghost to use in battle.
MP Cost: 40
Attribute: Dark
Half: Summon a ghost hovering around the character.
Full: Summon 2 ghosts hovering around the character.
Location: Drops from Ghost.
40) Summon Skeleton
Summon a Skeleton to use in battle.
MP Cost: 20
Attribute: Blunt
Half: Summon 2 skeletons that throw bones upward.
Full: Summon 4 skeletons that throw bones upward.
Location: Drops from Skeleton.
41) Summon Gunman
Summon a Skeleton Gunman to use in battle.
MP Cost: 20
Attribute: Piercing
Half: Summons 2 skeleton gunmen shooting straight forward.
Full: Summons 4 skeleton gunmen shooting straight forward.
Location: Drops from Skeleton Gunman.
42) Summon Frog
Summon a Frog to use in battle.
MP Cost: 20
Attribute: Ice
Half: Summons 3 frogs hopping forward.
Full: Summons 6 frogs hopping forward.
Location: Drops from Frog.
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